Posts Tagged ‘Sentinels of the Multiverse’
And not much boardgaming. I actually took the TaoLing to game night this week and played …. one game of Jump Drive. Just wasn’t in the mood to play much. It happens. On the Factorio front I’m building a mega-ish-base (ish because once 0.15 drops I’ll probably upgrade and restart). An interesting learning experience (quite different from speed runs). Also learning how to deal with big alien bases. (I do hope they do something interesting with Laser Turrets in the new expansion, because there are lots of inferior weapon types, and Laser Turrets.
A large up front cost to build, but no ammo cost (assuming your power is fine).
I’ve actually just been watching a lot of Factorio as well. Watching the TaoLing play, and some youtube channels.
Wraith (female Batman), Dark Watch Expatriette (female punisher), Legacy (superman) and Absolute Zero (thermal Iron Man) were battling Citizen Dawn in the Dok’thrath capital. The game looked to be going along swimmingly, Wraith got off to an absolutely stunning start with a few improvised inventions (which really speed up the card flow, as not only do you get to search your deck for a card and play it, you get to play another card) and was quickly able to use two powers a turn, including a large projectile attack and a small projectile attack that reduced damage … and the microtargeting computer (which boosts projectile damage).
On the other hand, Expatriette was as bad as she normally is. Seriously, there needs to be an Expatriette that makes ammo cards good, they are about 1/2 her deck and terrible. I’m not really sure who Citizen Dawn is supposed to be. Somewhere between brainwashing zombie master and … something else. But her schtick is that at some point she becomes invulnerable for a few turns, until there are enough citizens (zombies) in play, at which point she tires out. So you have to either kill her without killing any citizens (so she doesn’t become invulnerable) or kill them, then wait a few turns without killing citizens.
It’s typically not too hard. When she’s invulnerable, she pumps out cards.
Anyway, we quickly trounced enough zombies, she went all starburst-y, and then … just powerful hit/healing cards. We’d finally got a string of citizens, but were then faced with a choice … do nothing to let her revert, but take a huge hit from all the citizens we didn’t kill, or wound them (to reduce their damage) and risk that one faction in the Dok’thrath civil war might finish them off. We wounded them, and then the civil war killed them all.
Alongside with Wraith and Expatriette.
Suddenly down two heroes and meanwhile Citizen Dawn has healed about 20% of her hit points and we still had several turns of invulnerability. And Citizen Dawn wiped the board, destroying all of Absolute Zero’s toys. But the Wraith does have a good ‘dead’ power (either destroying an ongoing card or letting a hero play a card) so she helped Absolute Zero get off his Brett Easton Ellis streak while Expatratiette laid down some covering fire to keep legacy alive (she lets heroes reduce damage a bit. Even dead, she’s not that useful).
And somehow the heroes won.
Probably my closest victory in a few dozen games.
Update — A few hours later we won with a single hit point remaining on all the heroes! The Dreamer (the psychic kid you must avoid killing as her nightmares ravage us) looked to be going down easily, but a sudden burst of projections killed everyone except Tachyon. Still, Tachyon had a large number of defensive constructs protecting her, so she managed to take out a few nightmares in one round. The dreamer almost totalled Tachyon’s defenses and then nearly killed her, but was able to play a card that let her play two cards and draw two (at the cost of going down to a single point of damage) and then killed the final nightmare necessary to win. But we had to survive until the start of the villain turn, and that required a nervous draw of the environment deck. When it turned out to be neutral, we won.
Played a quartet of Sentinels today with the TaoLing, and some new stuff hit the table.
The main one was Wager Master, a Mr. Myxzptlk-like character who plays indestructible condition cards that alter the game rules (like switching the players turn order, or switching the order that things happen in turns, or making the heroes lose if they reduce him to zero HP) as well as more standard things (like destroying equipment and zotting heroes). But while they are indestructible they can be flipped over (turned off) and turned back on. I rather enjoyed this, but the TaoLing apparently wants a more straight forward game.
I also got to play Sky-Scraper, an size-shifter who can deal damage (when big) and mess with you (when small). Enjoyable.
Finally, I got a few games in with Captain Cosmic, who is similar to Unity in that he summons a bunch of small, fragile”constructs” that do a variety of things, but can also be sacrificed for a big whammy. He was not useful in Silver Gulch, which has a bunch of people who randomly shoot anything that moves, but still reasonably fun.
I still haven’t played against every environment, but getting in a few new cards made it a good day.
’tis summer break, the kids are at camp, so it’s like a mini-vacation. (And I am, in fact, back from my actual vacation, and drove 2,000+ miles over the last 10 days). So, what’s what?
The AVClub has a nice article on the world building of Sentinels of the Multiverse (which remains one of my most played games of the decade).
On the media front, I’m currently binging through the second season of Bojack Horseman. (And now that the kids are at camp, I’ll catch up on GoT. (Current joke making the rounds, “George RR Martin, Joss Whedon and Steven Moffat walk into a bar…“). I’ll probably buy the 2nd season of Rick and Morty when it comes out, and I’m sorely tempted to buy the S1 Bluray to watch again.
I finally got around to playing Splendor. It’s very dry, but I enjoy it.
Bridge — I played in the San Antonio Regional. I did not play well, but still managed to win 13-ish masterpoints, which are inflating at rates not seen since the Weimar Republic. (I’ve gained ~100 points in the last 12 months doing basically nothing of note, and missing about half of the tournaments I normally play). I did just make a nice play on BBO just now after bidding a hopeless 3N that I knew was well against the odds. I bid it b/c I was playing on BBO and expected the defense to toss a trick, which they did. Then I found the cards in the right place and a critical pinning play. As it turns out, I should have unblocked during the pin, but my opponents missed they killing defense at that point, so I made. [The one thing I got from the regional was one partner’s comment … “in a mixed field you need to more aggressively punish the weak”]
Movies: Ex Machina was ok. It Follows was very good. What we do in the shadows (vampire mockumentary) was meh, but I wanted to like it because it had that Flight of the Conchords guy.
And I saw (on 538) an interesting math puzzle from the International Math Olympiad.
Determine all triples (a, b, c) of positive integers such that each of the numbers: ab-c, bc-a, ca-b is a power of two.
Since it’s an Olympiad question, it’s not surprising I can’t solve it. (I was good at these things, but not that good). I do see that a,b,c must all be even or odd (and can’t be two far apart), but I’m missing a key insight or two. But I’m mulling it over.
So, summer open thread — What games are you playing, media are you consuming, and timewasters are you indulging?
With the latest Sentinals stuff I have 6 099 600 different scenarios to play, assuming I don’t care about the order of the heroes and ignoring variant heroes. (Team Leader Tachyon is too good, although I do like the variant Legacies…). So the general rule is that each expansion gets me to add 10-20 plays, and increases the number of combinations geometrically. I’m also ignoring the teams of villains possibilities, which I admit I didn’t care for but the next expansion may change that, but if I do start counting it the number of scenarios will get big fast.
By those numbers I’m 0.00137 % done with this game. I’ll probably hit 100 plays this year.
Thoughts on the new stuff:
- I dislike Guise, although it helps me understand why Deadpool is so popular. Fun character (“I’m hardboiled, but not like the egg. Like a detective.”) just not fun to play in this game. (Although he’s great with Team Leader Tachyon. As are all characters). Skyscraper is your Ant Man / Apache Chief size changer.
- Captain Cosmic is pretty good, although some villains eat him for breakfast. Against many villains he spams a lot of cards which means a lot of effects. Since I normally play two characters this slows things down.
- It’s nice to have another variant victory. Deadline is trying to destroy the environment, which he does by removing the environment cards from the game, and wins if there’s no deck. Haven’t tried Kaargra Warfang, Progeny or the Wager Master yet.
- We were destroyed quickly by Infinitor, then had a different group beat him in a rematch.
- The Enclave of the Endlings is …. odd. The Omnitron IV environment seemed bland the one time I tried it.
Sentinels is the proof that “Varietal” expansions work indefinitely.
I’d say no, but my track record recently indicates that I’m not up to date on what’s good. This follows the new Tao-of-Gaming-Rule-Of-Everything ® — “Let’s see if people still like this in a few years.” (Current Tao Media Watching includes such cutting edge shows as The Sopranos and The Shield). So, this is more of an “Do you really think that anything you’ve bought in the last 18 months (say) is likely to reach classic status.
A classic game can get burned out, but after a suitable lapse (say, a few years) you start playing it again.
A classic should have a reasonable chance of making it to 25+ games (for longer games, this could be lowered).
I actually think there were a few classic games 2-3 years ago. I’m still binging on Mage Knight, Sentinels. Other games could become classics, like King of Tokyo. But last year? I don’t know.
So, enlighten me. Open Thread. Given that we’re talking about classic status, I expect the false positive ratio to be tampered down a bit. Say, to 75%, not the usual 90%.
Haven’t come close to killing a single villain, much less the team.