The Tao of Gaming

Boardgames and lesser pursuits

Posts Tagged ‘Caverna

There’s no good movie with a “3” at the end of the title.

Maybe not be strictly true, but I mean “Saw 3”, “Tremors 3”, “Iron Man 3”, “Rocky 3” (fun? Sure. Good? No), “Alien 3”  (I happen to think Alien 3 was a noble failure, but a failure nonetheless). Listing it on and on is just inviting tragedy. By the time you get to the third movie in a series, if it didn’t have a title and you are just making it up as you go along, then the temptation is “Well, let’s just do what worked, but more.

That’s how you get a bad movie. Or in the case of games, a JASE.

I went to my FLGS. (I wasn’t actually sure it had re-opened). I called first. So I felt like I should be a game. And, given the nature I felt like a hefty game that could work as a solitaire or 2 player game. So I got Caverna. At the time, I thought it was similar to Agricola, but I didn’t realize how much DNA they share. So, is Caverna“Agricola 3: The Dwarfening”

There’s much to like, but like any 3rd movie so much of this title is just a lot more of what worked.  That’s not necessarily a good thing.

But the box is so stuffed and heavy that $100 price tag didn’t seem outrageous. Caverna is chock full of animeeples, vegimeeples, so much cardboard to punch. It doesn’t fit well into the box. There are no random cards, the family growth always appears on turn 4 (which is kind of a big randomness in Agricola, do you set up for it on T4 and then it doesn’t show up until T6 …). The weapon mechanic is interesting and clearly is intended to be a (mild) punishment for have more dwarfs, so there’s that. There are enough buildings to feel overwhelming on the first play, but I suspect it becomes manageable. (We followed the Alan Moon rule of “True Gamers do not play introductory games”)

Now, losing the development and occupation cards means Caverna may wind up feeling samey from game to game, but I’ve definitely played games of Agricola that were over after the initial deal. (I respect that it may be better as draft, but I just haven’t played it that way). So, when I lose Caverna (and losing is what I’ve been doing) I can’t blame the cards. Agricola — by contrast — seemed much more straightforward: grow your family, do all the things. For some reason, Caverna’s slightly more things seems much more daunting. In particular, the slight variability of the harvests, when/how to spend rubies (basically wild cards), the slightly more complex layout rules, they trip me up.

That’s good.

My first problem with Caverna is that I bought it for 1-2 players, and it doesn’t shine with two. The spaces scale with # players, but I felt like there are too many buildings. I think the upper limit of seven is super ambitious (and its a fixed fun game, so …. no), but thee or four seems reasonable.

And solitaire (which I haven’t tried) …. well in that case Agricola’s occupations seems much more interesting.

Now, to be fair. I bought and sold Le Havre (“Agricola 2: Shipping Boogaloo”) because it felt like there was a dominant strategy, which I suspected after two games. If a dominant strategy exists in Caverna, I have no earthly idea what it would be. So, its likely a better game.

So, its a “Good for a  3rd title.” It suffers from the “but I’ve played Agricola.” I knew I was getting some of the game, but I didn’t do my research and didn’t realize just how much of it there was. It was my first time in a game store in six months, I was going to buy something, and its not like Caverna is bad, but it wasn’t as good as I’d hoped.

RatingIndifferent plus.

Written by taogaming

August 23, 2020 at 4:51 pm

Posted in Agricola, Reviews, Uncategorized

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