The Tao of Gaming

Boardgames and lesser pursuits

Posts Tagged ‘1862

Some quick actual game thoughts

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Karuba — Still good. I just found out about the ‘hard mode’ (you must build the paths from the explorers out) and enjoy it.

Roll to the Top! — I’m not a huge “Roll and Write” guy, but this (with it’s Take it Easy simul nature) seems like a great example of the genre.

Gambit Royale — An improvement over Ruse and Bruise, but not a big one. The problem is that there are so many 20-30 minute fillers that are actually good. Gave away my copy.

China — Web of Power is a classic, and this was the easiest way to re-acquire it.

1862 is almost a dime for the year already, but I do want to play another few multi-player games (instead of 2er).

Written by taogaming

February 3, 2020 at 9:19 pm

More thoughts on 1862

A local did not care to keep his pre-order, so I took it off his hands and (while I was messing up the solo game), the TaoLing expressed interest.

So I’ve now played four 2p games. To my surprise, 1862 plays well at 2p. The opening reminds me of pro Go players spending half their time on the first 10% of the moves spending it analyzing the long reaching implications of a particular fuseki/joseki. (I don’t do that, but I do play much slower in the first Parlimentary & Stock Round). During our second game I realized that practically any opening move I chose in the first parliamentary round (that I set cheaply) could be countered by a nearby company parring slightly higher and cutting me off (the first 8 companies were crowded along the northern border of the map), and so I passed.

Re-reading my earlier thoughts, I’m pleased with the variability, I think this is borne out by my plays — we’ve tried several different strategies and the random setup has given games different feels — a knife fight in a closet (that North map), a more languid game with locals stacking up cash in slow trains. We’ve had players open 1 company in SR 1, I’ve opened four companies in SR 1. And I have no reason to feel that these aspects are limited to 2p games. (I do wonder how well an 8p game works, but the mere fact that it may be possible impresses me).

Having also read some of discokings articles (while not being sure I understand them), I think the financial decisions are interested. In one game I dumped a company on the TaoLing (after taking its train cheaply for my other company) and got the worse of the deal. I sold at 1/2 price, and then he simply refinanced it and now its earning well. (In fact, one of the interesting things about 1862 is that a company without a train may be in a better position than a company with a non-permanent or even permanent train).

I see Eric’s comment on BGG that 1862 lacks the bomb of forced train purchases (and I worried about it myself). Now I’m leaning towards believing that the financial mechanisms contain equally powerful (but more subtle) bombs. If you make a big mistake in ’62 you’ve lost just as badly as any other game, but it won’t be the going-into-pocket of bankruptcy, just slower growth or halving shares.

Whether that’s a pro or con depends on taste.

My big thought about ’62 (and with ’46) is — do I need to play 1830 again? The (US) original’s totally fixed opening, coupled with multiple dozens of plays means that — while it’s the local father, I think it has been surpassed by the newer titles. (Certainly I had already preferred to explore newer titles, but now I think its clear). Anyway, still looking forward to more plays of ’62, hopefully a few with 3-5p.

Slay the Spire — Tomorrow the new version drops. I’m at Ascension 14 with Ironclad, 6 with Silent and 7 with Defect.

Written by taogaming

January 13, 2020 at 10:22 pm

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1862

I played this with the local 18xx enthusiasts last night. I actually wondered if I had ordered this, but it turns out I had not. (I have pre-ordered 1848, but I should probably go and cancel under the theory that there will likely be 2+ copies here locally anyway). Some quick thoughts on 1862:

  • Our (5p) first game took 4h, not including a bit of rules reading. Should be able to trim an hour or so from this once the rules become second nature.
  • Lots of variability here. If my combinatorics are correct (unlikely) there are nearly 9 quadrillion possible setups, which means that if everyone on earth played a game a day, our nations would erupt into war and lose vast amounts of GDP without even making a dent in the chances of playing the same setup twice.
  • Some rules questions — Given that any player can apparently open up as many auctions as you like in a parlimentary round, why does the game open with two of them? We also spent a bit of time clarifying things, but overall it wasn’t bad given the sheer number of differences from a typical 18xx.
  • Things I liked:
    • The stock market double, triple, quadruple jumps let companies catch up.
    • Mergers as a dynamic are always interesting (see also,  Indonesia)
    • The novel train mechanism where some companies want direct routes and others want meandering routes, coupled with a tight board.
    • The “re-running track but no double counting cities” route mechanism, which rewards mergers (since companies get rights to multiple train types), which encourages mergers even though the financials force players to take a haircut in stock value after a merge.
    • The “two ways to capitalize”
    • The variable setup
    • The warranty rule (the ability to buy a few extra turns before a train rusts, but you must prepay).
  • Potential worrying aspect:
    • Somewhat nitpicky corner cases in rules (possibly)
    • It seemed like a reasonable strategy may just be “start fast cash company, buy up any IPO stock after it appreciates, then dump everything into the bank and start again.”

Regarding the last point, I was running away with the game when the train rush hit and had a company with a soon-to-expire D train, when another company got dumped on me. I could have dumped both for £2000 (maybe a bit shy, but certainly enough to found 1 or 2 big companies), but I decided to keep one and merge my new company with it to get two different permanent trains (an express and a freight). This was OK, but it meant I had ~5 less certs for 3 ORs, and despite having 70% of the best company I lost by 20% or so. I think if I’d just dumped everything and went for a boring two new companies route, I would have won.

It is early to make such a bold claim, but it is worrying. (I suspect a part of my problem is that you want to merge in ORX.3, not ORX.1, so you have timing to re-acquire a portfolio.

I take it as a good sign that Joe R. and Jeroen both rate this very highly.

Rating — Enthusiastic (and may even pick up a copy, and would certainly trade for it).

Written by taogaming

December 10, 2019 at 6:03 pm

Posted in Session Reports

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