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So, the TaoLing got the new Machi Koro for his birthday. I would have recommended he save his money, because the scuttlebutt was that it was not great value — especially since we already have Machi Koro. But I was not consulted. So — how does it play?
Bad Kitty has a number of incremental improvements over base game plus harbor:
- Instead of having 10 available cards, you have 5 ‘cheap’ (1-6 cost) cards and 5 expensive (7+) cards and two purple cards (which are their own stack). This is a good idea. You could replicate this by sleeving your game with three different colors, or just stacking them. I’ll probably steal this.
- The 22 cost development is “Roll three dice, choose 2” which seems better, and is also liftable into the base game.
- There are a few new buildings.
The new buildings are decent. The Member’s only club is a red 12-14 that steals all of an opponents money, if they have 3+ developments finished. The french restaurant is a ‘5’ red that steals 5 if they have 2+ developments finished. There is a building that forces you to undevelop one of your developments, but pays $8. And another building that forces you to give up a building to an opponent for $4.
So? My opinion? This is a perfectly fine version of Machi Koro with a few nice improvements, but not worth $30 if you already have it. [I am ignoring the much worse box insert, with which I agree, and complaints about poor card quality, which I did not notice].
Rating — Whatever your rating of Machi Koro is, roughly. For me? Suggest.
There are 259 choose 9 kingdoms with black market. But each of them has 250 choose 15 possible black market decks. So we need to multiple those numbers together. That gives us almost 5.8e+39.
(We also have the 259 choose 10 kingdoms without black market, but that’s just a rounding error compared to BM options).
For each of those Black Market kingdoms (and the trivially few — roughly 313 quintillion — that don’t have black market) we have to include events! There are 34, and if we limit ourselves to either having none or choosing two, then we have 562 options, so that’s up to 3.24e+42. Discounting the (trivial) number of sets that are all prosperity or dark ages, any kingdom with 1-9 of those cards have two options (with Platinum or without / with estates or with the new dark ages version). So some number of kingdoms are doubled, and some quadrupled.
It may well be that this universe is basically just an elegant kingdom randomizer for Dominion, and once we get the fundamental level of physics, the math will translate to. “Select an atom at random from the universe — it has been shaken well, albeit several billion years ago — and read the instructions on which kingdom layout it represents. Use other atoms to make the components….”