Archive for the ‘Artificial Opponents’ Category
I’m almost certainly ordering Cornucopia (despite my general reaction) since I play Dominion with TaoLing. So the real question is — what else am I ordering?
- Mimsy Exotica Expansion — Almost Definitely
- Rallyman — Intrigued
- Yggdrasi — I’d like to try it, but probably not a blind purchase
- Fighting Formations — I’m just now getting back into Combat Commander. I don’t need another WWII squad level game (even with tanks). But I’d like to play it and I’ll admit I’m tempted.
- Troyes — I fear the JACE in this one. Try first.
In other news: I haven’t really been following the FFG vs Puffin Software (Summary — the game uses the Command and Colors Mechanics but has apparently been careful not to use copyrighted text/images & trademarks). I know that some videogame podcast actually discussed the legal issues with a lawyer. As for how I feel, it depends on the answer to: Did they ask Richard Borg for his blessing? (They did approach FFG).
I just saw a Time’s Up app for iPhone this week. (Built in timer, name lists, scoring). If I owned a device I’d probably spring for it, just because it handles the bag cleanly. No idea if it’s authorized, although I imagine it is (since it uses the name. Actually, I don’t know that).
Anyway — Open thread in two parts. 1) What should I buy? 2) Porting games to iDevices — how do you feel about knockoffs?
Cause I could go for some PBEM Black Vienna. As a matter of fact, some locals played it 2-3 weeks ago, and I spent a fair amount of time mocking them because so many of my games have ended with bitter tears from the incorrect answer cascading into an avalanche of suffering. But online? I’m in.
And yes, I put this in the correct category. Online personas shouldn’t think of themselves as people.
Despite what I said earlier, Keldon’s AI crushes me quite frequently.
Buy a Wii. UFC Undisupted is indeed sweet (albeit with insanely complicated controls for the ground game).
Played a lot of Face to Face Dominion for the first time. I’ve certainly played a lot on BSW, but I’m starting to enjoy the ‘real’ game. I’ll certainly trade for a copy now. Also got in a game of Through the Ages, and managed to self destruct when I sacrificed my army to get a colony that provided enough yellow tokens that I could easily rebuy the people in one turn. I forgot I wouldn’t have enough ore to rebuild the units for 2-3 turns. And two turns as whipping boy is one too many. I managed to recover somewhat and had a huge run in the end, despite only producing 4 ore a turn at game end (and one of those was via a trade agreement). Lots of mineral deposits, patriotism and military build ups (6 civil actions by mid game, 8 by mid Age III).
Also played the “Ace of Aces” book game. Exactly how many games use that exact same system? Ace of Aces, Blue Max, Richtoffen’s War (which, I’m told, the Ace of Aces people used to build their book). There’s a miniature version of Blue Max I’ve seen (the players had never heard of Blue Max, but their rules were identical, down to the damage chits).
“My insights into Fairy Tale strategy are markedly better than random play.” OK, it’s not that comforting.
Based on feedback, I’m skipping the Neural Network and just going with a correlation matrix (which will eventually evolved). I’ve hardcoded my default correlation matrix (80 x 40) and initial weighting of cards (1 x 40). [Player #1 is the non-random one].
INFO 9859 - GameState - Player #1 won 82 games. INFO 9859 - GameState - Player #2 won 9 games. INFO 9859 - GameState - Player #3 won 5 games. INFO 9859 - GameState - Player #4 won 8 games. INFO 9859 - GameState - Player #5 won 3 games.
Right now I’m just using a “Play the card you like best each round”, but perhaps I should look at the breakpoints … if I know I won’t be playing two of the cards at all, perhaps theirs a way to let it evolve ways of ordering the rest of the card play.
Now I just have to program a mutator, a serializor and a reaper. Then it’s off to the evolutionary races! (Eventually I’ll need to write a GUI so I can play against it, assuming it gets good enough …)
I’ll write some more bridge in a few days. And some actual game stuff later…
Or just help it out. If you’ve done Neural Nets in Java, can you lend a hand?
While I figure out what to do, I’ll start writing some test cases for obscure scoring issues for the game I implemented. Or not. (Don’t expect a release anytime soon, this is mainly a NN testbed right now. Doesn’t even have a GUI yet).
Pandemic is available on BSW.
Update: Because the game requires so much communication, BSW isn’t a great way to play. Pretty interface, though.