The Tao of Gaming

Boardgames and lesser pursuits

Shards of Infinity — Relics of Future Past

I’m not in the pure “Expansions are usually bad” camp, but this expansion appears to be bad.

  1. Many new cards are cantrips that may do nothing or have a decent effect. As cantrips, they are usually OK to purchase, But the sheer number of them (30 odd) dilutes the great cards and now a player getting an early banisher (etc) just wins. (A cantrip to play is not a cantrip to buy, after all). Purchase fear (“What if I buy an OK card and a great card appears for my opponent to buy”) goes way up.
  2. There are new cards that key off which hero you have. (“X, but Super-X if you are <some guy>.”) Which just benefits that guy. Again, totally random. Ooh, I got two of my cards out and the opponent got none. Even if he bought my two cards, he likely did that as denial.
  3. The really good idea is that each player has two champions. When you get to 10 mastery (or any time after that) you can recruit one of them into your discard pile, and the other is gone forever. Fun, not-random, gives the race to 10 more meaning. And the champions are powerful.

Overall this expansion is an (anti-)testament to Tom Lehmann’s concerns about variability and deck dilution in card games. I’m giving it a few more plays before I pull the new cards and just try with the champions.

Initial Rating — Bleargh.

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Written by taogaming

February 2, 2019 at 8:21 pm

Posted in Reviews

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  1. > Tom Lehmann’s concerns about variability and deck dilution in card games

    Where did you read this? Sounds interesting.

    Iain Cheyne (@Icheyne)

    February 3, 2019 at 3:59 am

    • It might be in the R4TG expansion designer preview (first arc expansions), but I’m not sure

      taogaming

      February 5, 2019 at 5:58 pm


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