The Tao of Gaming

Boardgames and lesser pursuits

Got some Factorio recently

I launched a rocket to get the “no solar panels and no laser defense” achievements. Now I’m working on the mega-base ramp up (and turned off rockets to pause and let the base work on other products). Added nuclear power (which is a huge relief, basically tripling my power and letting me use the steam engines as reserves. In fact, for a while I wasted power, as you can’t tune nuclear. When I add two more reactors I’ll triple it again, I think). So now I’m adding a lot more iron processing (400k plates/hour), and generally clearing out the nearby aliens and otherwise growing. I think I have a dozen trains (ish) running, which is appropriate for a train world.

I also got nuclear weapons, so I’ll definitely have to nuke some aliens in the near future. Maybe also go for depleted uranium bullets…

One of the toughest parts was coming back to a base I hadn’t played in a few weeks … I had no idea where everything was. In fact I had a few really terrible things that needed fixing (including a train stopped in an intersection … I’d never set up a fuel station for it, and it was blocking other trains).

But whenever you solve one thing you simply discover the next bottleneck. I need really ramp up my iron mines (since my smelting can now process a train’s load of ore before the next train arrives) then a bit more iron smelting, then copper.

Then circuits (green/red blue) and then I’ll see if how good my rocket throughput is.

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Written by taogaming

June 4, 2017 at 9:30 pm

Posted in Session Reports

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  1. I think there’s a general rule, not only in the game, but also in real life, that “there’s always a bottleneck”. Even so, moving the bottleneck away from one spot in the process to a different spot can yield real benefits.

    Eric Brosius

    June 7, 2017 at 2:16 pm


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