Do you even optimize, bro?
I’ve been whittling my best Factorio time down, and got a launch just over the nine hour mark (on peaceful). I think with more play I can make the eight hour achievement. I’ve also kept a factory going longer just to tinker … sometimes you want to play the big game. I’ll probably start a game on hard setting just to get more into the military side, and I haven’t even touched trains (except in the scenario and my first game). Then there are mega-factories. Launching one rocket per minute (RPM) is an impressive feat (I’m going for a second rocket in one game and thinking about just building a rocket factory).
Then there’s the guy who built a factory that averaged one RPM over its lifetime (granted, that was a few hundred hours so he could spend time launching multiple RPM to balance out the first).
And then there’s this guy. His factorio is called Grey Goo Mark I, which is an insanely descriptive name in computing.
And I haven’t yet even taught trains to dance.
So, factorio has that elusive “Just one more,” bit. “Oh, I’ll just balance my belt lines.” “Oh, I’ll just expand my belt factory.” “Oh, here I go murdering again.” And suddenly its 1.30 am.
Update — It also has styles of play. Speedrun (I’m speedrunned out, right now). I just finished every research achievement, and built up a base that has launched 7 rockets. Now I’m trying to figure out advanced trains and started a new game with actual enemies and a goal of a decent (non-spaghetti) design. I may be going too slow. And playing Multi-player with the TaoLing ….