A Dark Day in the Realm
The Witch, Pilgrim and Captain had teamed up to go into the Borderlands to the Vault. There was a Demon and two vipers lurked in the Vault, and also the rotting corpse of the Sorcerer. The Witch had been cursed by the Imp to Ill Health, so she couldn’t rest. For a spell caster, this was devastating, so she’d offered her services to any group that could get her to the Chapel, but that required going through the Borderlands.
And the Borderlands contained the Lost City, which meant that (in addition to the aforementioned monsters), there were already Dragons present, and possibly other things.
The Pilgrim had the cloak of mist so he had an extra hide. The Captain had gotten the Living Sword, so while he couldn’t deal with tremendous (or heavy and armored monsters) by himself, the vipers were slow enough to pose no threat. At least, not a single viper.
It was a good plan. Certainly better than the original Druid’s plan, which involved risking his life on a single hide roll.
A 1/6 chance of death in Magic Realm is closer to 50/50. That Druid died on day 3.
But this plan was good, The Witch and Captain recorded “Follow Pilgrim” and the Pilgrim recorded.
Hide — Hide — Hide — Move — Move. We’d end on the Shrine hidden. If nothing untoward happened, the Witch would absorb the demon’s essence and the pilgram and captain would each ambush a viper.
No risk combat. If another monster appeared we could decide to risk it or just leave on the next turn. But that wasn’t a massive risk, because the Pilgrim had cast Peace with Nature. Most of the chits would not trigger.
The monster roll meant the Shrine’s guardian (the Troll) would appear. The Vault and Shrine were on the same space. That put a wrinkle into things. Failing all three hide rolls put a massive wrinkle on them.
New plan — panic!
Second plan — The Witch lured the Tremendous Troll. It was slow, so she could cast her spell and absorb it. The Captain lured a snake and the Demon and the Pilgrim lured a snake. The Demon’s curse thankfully only hit the Captain, rusting all his armor (ugh), so the Witch was free to absorb the troll. The captain and Pilgrim killed their vipers (as planned) and then the Captain had to dodge the Demon which was on him, hoping the Troll could grab the Demon.
Nope. The demon killed the captain and next turn grabbed hold of the troll, which meant that the result was a forgone conclusion. The Pilgrim ran away to avoid seeing the horrific final death.
Chance of failing three hide rolls = 11/36 ** 3 = 2.9%
Chance of failing three hide rolls and having a monster appear = 3% * 1/3 = 1%
So, it was about fifty-fifty.
One of the faster games of Magic Realm (for me, anyway).