Got in another game of Magic Realm
That seems to be standard for the TaoLing and I during a long weekend (he has Monday off of school, and some appointments, so I’m taking Monday off, too. My arm was twisted).
It was an interesting setup: Wood’s Girl, Druid, Elf and Wizard. The Girl and the Elf both took Peace with Nature as their starting spell, and the first turn the Druid enchanted a wood and both characters cast their spell, so suddenly 3/4 of the characters did not summon monsters (except from treasure chits).
But the treasure chits were brutal. The Wood’s Girl died to the Demon (she could have run away, but we had a mental error and didn’t notice until later). (Since it was early, the TaoLing took the White Knight as a replacement). The Druid should have had an easy time with the Imp, but he got hit with a Wither curse, which fatigued something like eight or nine of his chits, including his auto-kill. He managed to kill the Imp, but multiple Dragon’s had shown up so he had to regroup. The Wizard took a risk going for the Alter in a Cavern and got murdered by a Demon for his trouble. (No replacement).
The Elf had a slow start, he went to the Cairns but left after the Spider showed up, then went to the Altar and worked around the Demon, but for little gain). Eventually he sold the White Knight some information for gold, and then went off and cast Persuasion (his other spell) to befriend the King’s Guards, whom he hired in the last week.
This let him go back to the Cairns (since the Guardsmen could lure Tremendous Spider and actually kill it, which they did), and I got a few more treasure, then raced to the Wizard’s resting spot and killed the Winged Demon and managed to loot a treasure right as the game ended. The combined gain from the final kill and treasure meant I eked out a score of +1 VP. The White Knight wound up with zero, but then realized that not selling a few things would mean losing 1-2 gold VP but gaining more fame/notoriety. Since he’d looted a ton of stuff, he ended up with around 5 VP.
The Druid had managed to learn 5 spells, because he had to (he’d put Spells as VP condition) and lucked out because he got the Good Book, which had Exorcise, and he had a source of White Magic. The net result meant that the 3-4 curses the Druid took could be easily removed. We’ve started to realize that reading runes is something non-spell casters should probably do a bit more of, at least if they have a source of the right color magic. The Druid really missed his gold requirement, and ended with -20 points in Gold, so finished negative (but not as much as you might expect).
We may very well play another game this weekend (since the set is out).