Did I mention Magic Realm is unforgiving?
I think I did in my prior review.
White Knight: Day 1 — Try to trade with the rogues, get nothing of interest (Perhaps I should have hired some).
Day 2: Fail hide roll, go into the deep woods, fail search roll. Discover the lost castle and I’m standing on the shrine! But the monster roll is a two, and the prowling Winged Demon is too fast to run away from and easily dispatches me.
Even by my standards, that’s brutal. I had taken three steps. That game was last week.
Random Fighter = Berserker.
Day 1 — Try to trade with the rogues, the treasure is the cloven hoof (+1 to all rolls in the clearing), so I fail. Fail my hide roll (thanks, cloven hoof) and walk to the next clearing. No monsters prowling, so OK.
Day 2 — Hide and walk three steps (success), no monsters.
Day 3 — Fail to hide and walk three steps, encounter all the wolves in the world (six, it turns out), get re-purposed as kibble (managing to kill three of the wolves, so um, yay!?)
Managed to get my physical copy, may try to set up an actual game this weekend on post-Turkey….
Also, my next game of Sentinels will be my 100th….
Update — Dwarf walks into the Borderlands and finds the lost City, so it gets replaced by 5 tiles and the Dwarf is standing on a flutter & lair chit, and the monster roll is a 1, so … Dwarf vs Huge Dragon and Tremendous Dragon. Spoiler Alert — This did not end well for the Dwarf, but it ended quickly.