Another game of title:subtitle:subsubtitle
(also known as ‘the new QMG’). (Does that make the original the OqmG? Hm).
This was another good game, but it did reveal a potential cause for worry — Many of the status cards are in the following format:
During a scoring round if you have a unit in or adjacent to Foo and (the other side) does not have a unit in or adjacent to Foo, gain +2 points.
These are — as you can imagine — pretty big deals. It seems like there are a handful of these 4-5 per deck (although I think Athens/Sparta have fewer and their allies have more). But what worries me is that Sparta has a card that says “Gain +1 VP when you kill a hoplite on your turn.”
Unlike the other cards, there’s no counter. If you get the Scoring card for Sicily, you may get up to 10 points a game, but the opponents can counter. And if you don’t get it, well, you probably got the status for Lesbos. But if Sparta draws this card, it’s ~6 uncounterable points early, and if they don’t, well, that’s six fewer.
Since QMG (either flavor) has a lot of tempo issues, the turn to place this early is a problem, but I do wonder if its a coincidence that the game Sparta didn’t draw this had an Athenian win (on round 9, IIRC) and the game where Sparta played this card early went the distance and had a narrow Oligarch win. [The win was more the result of Athens getting decked, which cost 3 VPs, which swung the margin of Victory].
One card wasn’t to blame, by any means, but I am now watching this as a balance issue