Some more MK
It’s been a few months since I played MK, and (as the TaoLing is away) I set up a solitaire game. My first one was … nicht so guht (full report). After lunch, I decided to play again (since the game was already set up). Solo Conquest with Braevlar (again), but since I’d just lost somewhat badly, I lowered the city strength to 7/14 (instead of 5/8). And I took pictures.
In the opening I drew one of my favorite starting tiles, the “Monastry + Dungeon” combo, I used Rethink to prep my hand and — voila! Concentration plus Swiftness. I went to the Dungeon on T1, attacked it (Shooting the Minotaur) on T2 and got the Diamond Ring + Blood of the Ancients (more cards, at the cost of wounds) and Braevlars “discard a wound for a mana” skill.
This is known in the trades as “a good start.”
I could have ducked to the monastery, but that would have risked having to backtrack (if a bad tile showed up). Since there was a familiar available, I went to a magical glade to recruit the familiar and also get rid of the wounds from Blood of the Ancients and incidentally kill an orc. I could have killed another near the glade, but I raced forward to kill a different orc, get a crystal, and explore, revealing a keep, monster den and ruins.
The first night I sacked the keep. I could have probably taken the ruins (after recruiting) but again that risked having to backtrack and as it turns out I had a handful of movement. I went to the monastery and explored, then burned the monastery (for the Golden Grail). I grabbed Blood Rage for a steady supply of wounds to heal (for fame). I went forward and killed another orc and grabbed some crystals. Still going fine.
For the second day, I explored the the final country tile and the first core tile, getting a Wizard Tower and Dragon. A modicum of murder later (hmm….) I had a fireball spell and another level. I explored and found the green city. Things were looking good.
On the second night I went to the village next to the city (which took a lot of movement) and got some heroes, graciously looted my hosts (-1 rep, +2 cards) and took the green city with relative ease. Once there, I got a few more followers then healed up (glade + grail)
During the 3rd day, I quickly revealed the white city, I decided to kill the nearby Dragon and then go around to take the keep next to the white city (for the hand size boost of +2, since it would be my second keep). Along the way I took out a Spawning Ground and luckily got the Horn of Wrath. (Best artifact for Conquest). Along the way I got the Regenerate which meant that once I took the keep I could clear a wound, refresh a follower and study my options.
With the Horn, and an Ambush and a lot of blocking (skills and cards, and three physically resistant followers) I determined that I could attack and kill two white units (the 6 fire brutal and the 4 cold fire brutal/poison), while only taking a handful of wounds (Braevlar’s skill to make someone cumbersome came in handy here) and while keeping the Horn of Wrath for the final night. I used the final few turns of the day to clear out some wounds, and also using Blood of the Ancients to grab Decompose and turn tranquility into a few more crystals.
The final night was just a question of when I’d get the right cards. I spent a turn or two healing, decomposing, recruiting, then assaulted twice. The first time I didn’t have any siege, but a lot of blocking and attacking (combined with followers) took out the Altem Guardians (I hate those guys), the Golems and the fire heroes (while keeping my hand). I healed up and then attacked again (breaking my Diamond Ring to provide black mana for Firestorm, which added to the Horn of Wrath) finished off the stragglers. For my last turn I recruited the Guardians and healed the Firestorm wound.
13 knowledge (11 AAs + a spell)
35 points from cities (10+10+15)
11 timing (6 cards in dummies deck + 5 for the round not being called)
A nice solid score of 234.