Article about Legacy games at Slate
Yesterday Slate published an article about “Legacy” games (including Risk: Legacy, Pandemic Legacy and the upcoming Seafall) and Rob Daviau’s influence on the genre. Since its for a wide-audience, you won’t learn much, but it was an interesting read — I never spoke with the author, but I suppose I’m one of those people who doesn’t particularly care for Legacy games. Although — to be fair — the fact that so far they’ve just been remakes has possibly been my objection. I didn’t play Seafall (“No prototypes”) but I’d play it when it came out.
I’m mainly just wondering who played in the game with the article’s author:
Daviau had buttonholed two board game fans to play the game with us—a mathematician with more than 2,500 games in his collection and an engineer who has been coming to the Gathering for 15 years
I think the former is Mr. J__ R__, but the latter … hurm. I don’t know. I was just curious.
As to Legacy games — I can see the appeal from the industries standpoint. If you publish a game that people love, that’s great, but it can be self defeating. I buy many fewer games than I used to, because I’m trying to get much more value out of games. You can ameliorate that somewhat by expansions (I’ve spent roughly $200 each on Eclipse, Sentinels, and some other titles) and lifestyle games (like SFB) can soak up even more, but then you risk alienating new players. Planned obsolescence works well. And — let’s face it — getting 12-20 plays out of a game is still a phenomenal value ($50 divided by 20-30 hours, call it two bucks an hour, divided four ways).
In any case, even if Legacy games become the next big thing, I think those of us who are reluctant will be well served by the community, which is large enough to support a diverse ecology of titles.