Machi Koro Harbor Expansion
The Harbor Expansion adds a few new developments. Now you have to finish six; the (free) seventh gives you a coin whenever you are broke right before your turn to buy. And you take up the buildings and deal out some until you have 10 stacks, whenever you deplete a stack you deal out more until you have ten.
Thoughts after one play:
- It is a touch longer, but setup and teardown is much easier, so that’s fine.
- I think I’m going to play with a variant where you must start with at least N buildings that activate on a 1-6 and produce (not just steal) wealth. Our game had a slow start and almost had the third player not only go last, but have no incoming producing building available.
- The Harbor is interesting (if you roll 10+, you may add two to the roll on your turn only). There are some buildings that are 11-13, 12-14, etc.
- The promo gaming mega store is now officially a menace that I’m leaving out of my set.
I played 10 games of Machi Koro, I suspect this will get me to 15 more.