Some non-“monochromatic ursine” games
At the Labor Day Gaming Shindig, I actually played a plethora of new games, in between teaching Pandante. (Weird thing, just as I typed that, I heard the Kung Fu Panda theme, as the TaoLing had apparently put that on). So, some quick thoughts on the ‘new to me’ games. A day playing 4 new games is rare. Two of them good is surprising. I mean, they aren’t Panda Poker good, but they were “I’d play them again” good.
Train of Thought — An interesting party game. You give clues in three words, but have to use a specific word. (In the spirit of the game, shouldn’t give a two word clue where the forced word doesn’t interact with the other two). If none of the people guess the word on the first try, you can build a clue using any of their guesses as a forced word. So, if my forced word is “Carrot” and I need to get to “Elephant”, I can say: “Who eats carrots?”
I get back “Rabbit” (And some other guesses)
“Bigger than Rabbit”
“Indian Person Rides”
Hopefully someone gets Elephant. It gets confusing because some of my clues may just be to ‘waypoints’ (Because I can never get from “Opera” to “Income” in 3 words) and people are confused as to which clues are which.
Once someone gets Elephant it’s the first forced word for the next clue, and the giver and guesser each get a point.
Rating — Suggest (if I’m in a party game mood).
Bid it Right: The Price is Right Card Game — A Knizian precursor found amidst the rubble of TV Game show tie-ins. Each player has 15 cards (10-150) and there are 15 prizes (ditto). Flip up a prize, each player plays a card, high card gets it, but ties cancel. Discard cards. Sound familiar? A fine little mini-game, rather amazing for a fifty year old title. Suggest.
Marrying Mr. Darcy — Woof. Fun theme, but draw a card for your turn, which will tell you if a get a useful turn, you lose a turn, or everyone gets a random turn. As a game, poor. As an amusing diversion, OK. Indifferent.