The Tao of Gaming

Boardgames and lesser pursuits

Follow up to last week

My second game of Impulse and I’m beginning to sour.

One player, as his start world, builds “Move [1] Transport” and then explores “Sabotage a fleet with [3] bombs” as his next world. Then he sits on the center with a cruiser and sabotages anyone near him. Yes, I should have seen the “move back home with 2 transports, then resabotage my 2 cruiser fleet” but that basically ended the game.

Impulse feels like all opening and endgame. A build up, then one player unleashes a monster turn and wins (which isn’t so bad) or almost wins, as everyone tries to find a stop next turn (which is agonizing).

Basically, we’re playing Fool’s Mates and Scholars Mates, but I’m not getting the feeling I want to play the game enough to get good.

On the other hand, I am starting to like Sail to India, and I may trade for/pick up a copy.

Also played — Hansa (fine) and Piña Pirates (ugh).

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Written by taogaming

July 28, 2014 at 8:43 pm

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