The Tao of Gaming

Boardgames and lesser pursuits

Jeremy Silman plays Nations

I played my 6th game of Nations last night, and in the ensuing discussion I wound up thinking about Jeremy Silman. Back when I played Chess (semi-exclusively), his book “How to Reassess your Chess” did very well, mainly because it rhymed. But also because he presented things clearly to amateur players. The most interesting idea was on exploiting imbalances.

Nations is a game of exploiting imbalances.

You can have lots of coal, or coins, or wheat. You can have little. You can have great production, or not. Military: Big or Small? Earn VP during the game or via buildings/wonders? Etc. You can’t beat everyone everywhere; you must choose your imbalances.

If you have great coins, that means you can afford the high-ticket items, so you can afford to take a few turns to get architects (for example) and pay a premium for better stuff. Or you can buy the cheap stuff, then snag a few expensive things later on. If you are coin-poor, you need to get the most important thing. If you have lots of coal, you can move people around to optimal places. You can also presumably afford to move to a high military for a turn, planning on abandoning it if necessary. (A coal poor person would be forced to keep it, since he couldn’t afford to move the workers around). A small military person may have to recognize that and boost stability (or preemptively buy a war) to avoid losing to much.

There are lots of specifics (and I’m vaguely tempted to write a few thousand words about them, but perhaps later). But the basic ideas are simple, and apply to many games:

  1. Be Flexible. If you put yourself in a position where you need to grab some card, you can be screwed.
  2. If you are going to be losing one type of fight (and you are), then make sure that isn’t a critical fight for you. If you are going to lose a war, by god, lose it. No point fighting for 6 grain on a crappy building if you need 7. Take the hit and boost your books and VP to compensate.
  3. If everyone is fighting for resource X, then there is some resource Y they are ignoring. If you corner the market in it, they’ll all fell the pinch.
  4. Having a ton of resources and few gained VP by the middle game is often just fine.

 

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Written by taogaming

March 25, 2014 at 7:35 pm

Posted in Strategy, Thoughts about Thinking

Tagged with ,

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