Sometimes it feels like Age of Steam is the last Wallace game I truly enjoyed. (That’s not true, I like Automobile, London, Struggle of Empires and Age of Industry).
But I sat down to play Moongha Invaders unaware of it’s pedigree. But when I glanced at the box halfway through the game, the name explained it all. Here you have a game about Giant Monsters rampaging across the land and fighting each other, and it felt like just another action placement game.
I’ve no idea what inspired Wallace to add Random combat on top of a procedural game that typifies his design.
I was probably in a bad mood yesterday, but I’m sticking with my initial assessment. Avoid.