The Tao of Gaming

Boardgames and lesser pursuits

Finally defeated Mage Knight’s Solo Conquest

After 5 (ish) failures.

Right now my big insight is — don’t rush unless the dummy is getting obscenely lucky. My first few games had my racing through my deck, when I could have paused a turn or two to gain crystals, pillage or even just use my cards for their printed values instead of sideways.

And be wary about dropping reputation until you have 3+ followers.

Update — Managed another win, so I think it may not be a fluke (new high score — 157).


Written by taogaming

May 11, 2013 at 6:51 pm

Posted in Mage Knight, Session Reports

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  1. The point of the dummy player is to prevent your going too slowly. Therefore, in general, you want to go as slowly as it’ll allow you to.


    May 12, 2013 at 9:58 am

  2. Routinely using your cards sidewise is going to make things difficult, yeah. It can be hard to routinely use influence but you should certainly try to get value out of the move effects. Don’t go out of your way blasting through the rampaging orcs either. Much better to try to get an early artifact or spell; those are game-changers.

    Planning your drafting around besieging cities (prioritizing area effect/stop opponent from attacking effects) is also useful.

    Frederic Bush

    May 12, 2013 at 11:24 am

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