Seasons Turn Slowly
I got in my first game of Seasons — sheesh.
Obviously (hindsight) playing with four is a problem. Fixed Fun.
The game took too long, and we probably played the fastest version possible. I got out two Temporal Boots (or whatever) which each sped the game along by 3 months (out of thirty six, with the typical turn being 1.5 months). And, because of card effects, I played each one twice. So we played 24 months instead of the more typical 36 (assuming one boot goes forward and one backward) or even 42 (if both go backwards).
The game wasn’t bad; but, like all tableau builders it’s tough to plan ahead and pay attention of what other people are doing. That’s more forgivable in a short game, it’s more an impediment than an actual flaw.
But, at it’s heart — Draft cards. Arrange cards into 3 decks.
Roll dice, draft dice, get stuff, pay for your cards and get their bonuses.
I’ll try it again (with 2 or 3) but right now I’m solidly indifferent.