The Tao of Gaming

Boardgames and lesser pursuits

Ground Floor

I played Ground Floor recently. I don’t need to give a full review, since Jesse’s review covers the bases. (The components looked fine, although the money/information markers are too small).

As a worker placement game, there’s a lot to like:

  1. More workers is not necessarily the path to victory. Each turn you get income, but more workers means less money. And money is difficult to get.
  2. The ‘time’ mechanism. Your headcount provides time markers (‘workers’ in most games). Some spaces require one time to use, others take two, three or even four. Some actions also cost money or information (the two currencies). You juggle worker placement with an economy of resources. Interesting.
  3. The selling mechanism reminds me of Automania. It’s not simultaneous, but the first worker gets to pick a price, then the next worker gets to set a price. The price slots are fixed, it’s not totally free form. Turn order breaks ties for same price. Cute subsystem.
  4. I also liked the turn order mechanism (“popularity”).

The game kept my interest. The fact I lost horribly helped.

However, Ground Floor may not hold up well in repeated plays.

Each player starts with a different ability/upgrade, which helps. But the building advancements (the “floors”) show up at fixed times (4th and 7th turns) and as a chunk. In other words, it would be like playing Caylus with the tiles always built in the same order.

I’m not likely to play this enough for that to matter, but it might make plays (after the first few) feel a bit same-y. Still, I’ll play this a few more times.

Rating — Suggest (for now).

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Written by taogaming

February 14, 2013 at 8:46 pm

Posted in Reviews

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4 Responses

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  1. I just blogged my thoughts about this today (http://www.staticzombie.com/2013/02/ground-floor.html). Summary: Not impressed. How many players in your game, and how long did it take?

    Peter

    February 15, 2013 at 2:32 am

    • Five players, probably 2.5 hours (a touch longer with rules). However, our game ended at T7, which seemed right.

      At four hours I doubt I’d like it.

      taogaming

      February 15, 2013 at 5:07 pm

  2. We played a 4 hour game of this Monday (5 players, first play). (Well, probably 3 and a half without the rules explanation.) I liked it OK but it felt a bit too long for what you get out of it.

    snoweel

    February 20, 2013 at 5:40 pm

  3. Ground Floor totally missed the mark with my group. A three player game clocked in at well over two hours. It failed to provide the same level of fun.

    And I thought there was two much emphasis on being the most popular and getting the corresponding benefits. Too bad as the theme and production are quite good. Unfortunately this feels like another underdeveloped and disappoinying Kickstarter miss. Not recommended.

    Craig Massey

    February 23, 2013 at 4:17 am


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