Rise of the Ancients
Unshocking — I like the Eclipse expansion.
For the most part, Rise of the Ancients is a “varietal” expansion. New alien races, a few new hexes, discoveries, technologies, etc. These don’t threaten to overload the game. Allowing 7-9 players may very well overload it (my games so far haven’t dealt with that), but there are at least a few clever adjustments to try and balance it.
- Two players take their turn at the same time
- The diplomacy rules are extended to include alliances, which means the game can collapse from a 9 player furball into a number of factions.
Even throwing out the insets, the main (huge) Eclipse box is now full and weighs as much as a healthy newborn. I think it will last a good long while even without more expansions (which I’m not necessarily against).