Happy Thanksgiving (for non-Americans, have a good day at work).
I’ve mainly been playing bridge recently, but a few new games have popped up. In honor of the day, I’m labeling them Tofurkeys. Not horrible, but something a bit off.
Manhattan Project — Now that I’ve played this twice (once with the right rules) I think it’s a reasonably clever idea (worker placement where you must take an action to retrieve workers), but the implementation has some issues. It’s not sufficiently better than many other games to grab me, but it’s fine.
Article 27 — As with any negotiation, one player can give away the farm. Additionally, you may be in a position (due to the random draw) where you get -4 points if Red passes, but everyone else scores positive point, which puts you at a disadvantage. But the game takes 45 minutes with most of it actual play.
Escape — The world didn’t need a cooperative dice game, but it got one. Still, it’s loud and fast.
The Great Zimbabwe — A reasonable game I don’t like. In particular, this is too much of an abstract and suffers from the “You must make your big decisions early, when you don’t know what’s going on.” But because it’s luckless (apart from setup), everyone is deep in thought about … something. I’d rather play Sheepland, which I suspect lends itself to a similar opaque analysis, but everyone plays fast because it has dice.
I rate all of the above Indifferent, but playable (mainly due to novelty). Article 27 is my favorite, but none are likely to enter a solid rotation unless the rest of the group loves them.
Anyway, I’m off to commit some foodcrimes.