Lords of Waterdeep
Another entry in the “Worker placement” genre, Lords of Waterdeep gets many details right while providing plenty of randomness via the Intrigue (“Take That!”) and Quest cards. You earn the bulk of VPs via Quest cards, but these range from those that provide minimal VPs but big benefits to the 25 VP card (our winning score was ~130). You collect cubes to spend on VP cards.
More disturbingly, the quests come in four flavors and most players get a bonus for each of two types they score, which is hidden. So if Players A, B and C all want Warfare quests and player D wants Arcanum, odds are that player D will have less competition. Now, this is a 60-90 minute game with lots of randomness, but that strikes me as too much. On the other hand, it makes it a fine game to play with the Boy & Wife, (who both liked it).
If you don’t mind randomness there’s nothing objectionable here.
Rating — Indifferent.