After stinking for two days at bridge, I decided to unwind by setting up No Retreat and pushing chits around for Barbarossa. I got a few details wrong here and there (in particular, I think the Panzers slightly outran their supply chain on T3 and I didn’t notice until later), and there are a fair number of rules and novel systems, but overall this really does stand out as a low density, high fog of war (via card events) game. The Axis, aided by the supply genie and amazingly nice weather (drawing 3 weather events to negate the first winter) managed to take Moscow and Sevastopol (and almost take the oil fields on the Caucasus for good measure). Having to pay cards to rebuild destroyed troops fits thematically, and means that you’ll have tension between cards-as-events and cards-as-troops. And there’s enough variety in the deck (even in the abbreviated game I saw) to provide plenty of uncertainty about your opponents abilities. A tense little game of maneuver, that I hope to get to the table soon.