Urban Sprawl Initial Thoughts
Right now (after one play) I consider Urban Sprawl a poor design.
- Fixed Fun … there’s a possibility of a decision or two when it’s not your turn, but usually not.
- Long, although probably gets shorter after a game, assuming no AP. (But the game seems to demand some thought).
- Lots of chaos.
- What appear to be a large number of (usually) false choices.
Look, a long drafting game should involve planning. Developing a city, too. But I got 20 points when the “Score each Industrial building” showed up. If the “Score each residential building” had shown up instead, then no 20 points for me. Good strategy I had. The player who came in last said he played poorly, I think he just got shafted. (“Win” the 1st Mayor, then eat 15 points of random bad events and lose a building or two in a game with a winning score of ~130 and an area control mechanic doesn’t seem like the result of a choice).
There are some subtle ways the game screws up, but frankly I don’t care. Big picture, this is aimed at people tolerant of long chaotic games with little ability to plan and 2-3 minutes downtime per turn that isn’t yours. I’m not that guy.
This may be salvageable as a 2-3 player game; but if someone wanted to take it off my hands for cost I’d accept.