Big hitter, the Lama ….
So, on the promise that I’ll finally get to play again, I pulled out my copy of Europe Engulfed to re-read the rules. Imagine my surprise to be reminded / find out:
- The movement/combat/supply rules are simple. (There are a fair number of special cases, like “How do you get combat bonuses” or terrain effects, but the core is simple). The production rules aren’t bad.
- The Special Action idea really is elegant.
- I did remember that Naval Warfare, Strategic Warfare & the Political rules are not simple (and in the last case, not elegant, but how could they be?)
- The tourney scenario cuts out most of the last bullet point and plays in 4 hours.
So I may actually play EE again. Trying to get a few longer (full day) games to the table, and this is the first candidate.