Jambo means “Hello” and “The sleepiest sleeper of last decade.” Seriously, it’s taken me years to warm up to Jambo, but it’s hot. Like other favorites (Shadowfist, Glory To Rome, Race), Jambo emphasizes good combinations over brute force cardflow. You draw one card a turn, but can spend actions to discard and redraw it; deciding when to accept fate and when to push your luck is the key (agonizing) decision. The deck provides comeback cards (which make both players pool and redivide goods or cards, or only strike a player with too many cards). You can choose to forgo two actions a turn for an extra gold, which is nice but not overwhelmingly powerful. That’s Jambo: it provides options and few obvious plays. (For a lark, read strategy guides on BGG and note vastly different ratings to each card). I still haven’t cracked my expansion, no need.
It’s taken 5 years, but I’m finally sold.