7 Thoughts ’bout 11
Go read Tom Rosen’s Review of the Games of 2011. Or just skip it and know that he hates everything, but mostly doesn’t care.
- I’m reminded of that Anton Ego quote from Ratatouille. At least, the first part. “In many ways, the work of a critic is easy. We risk very little yet enjoy a position over those who offer up their work and their selves to our judgement. We thrive on negative criticism, which is fun to write and read.” Tom gets to keep his curmudgeon card.
- It sounds to me like someone has a case of the JASE!
- If a woman constantly dated a string of losers, then bitterly complained to you (a non-loser) about all the poor choices she made while you secretly pined for her, you would be starring in a romantic comedy! And also, you might have the nagging thought “Well, then, stop dating losers.” Tom (and the rest of the game world), it’s intervention time — “Don’t buy crappy games. Don’t feel a need to play them. If you do play them, feel free to abandon them at the first sign of trouble.” Most certainly of all, don’t expect to find a revolutionary game more than once every few years.
- The only title I’ve played on that list is Airlines:Europe. I liked Airlines and Union Pacific enough to play them both 10 times and I like the new design, but perhaps I was rash to purchase it. My own personal rule is stronger than “Don’t buy crappy games.” It’s “Try to buy only great games, or at the very least, games that tried something new.” I claim no particular moral insight, I’m trodding a path that I’ve seen time and time again in game collectors. You could call it burnout if you like (I did, before it happened to me).
- Let us now remember the second part of the Ego quote — “There are times when a critic truly risks something, and that is the discovery and defense of the new.” The comments brim with Ameritrash that arouse my interest. The games listed in the article all sounded like JASE (some of which I like). I need to hear more about space battles via crokinole-style flicking, or why Eminent Domain rocks for people who hate dominion.
- I’ve been spending the last few days day-dreaming about how I’d try to make a Giant Space Battle Game where moves occur in realtime (but stately, not rushed). Like Icehouse Space Battles (which I know exists, but I’ve never played). Only with croupier sticks. This image will not get out of my head. I have no idea how to design it. I just want a game where you gently push military pieces around with croupier sticks to resolve battles.
- I suspect I’ll like the 7 Wonders expansion, but it’s an expansion for a solid, harmless filler.