The Tao of Gaming

Boardgames and lesser pursuits

Masters of Venice and Cities Initial Thoughts

Masters of Venice

  • The economic engine works perfectly well
  • That being said, it’s gamey. (Prices goes up when you buy or sell at the Mercato? Shops raise how much they’ll pay after they just bought some goods? And shops pay twice what the asking price down at the docks?)
  • You really do need the cheat sheet.
  • I like this, and suspect it will suffer from the standard Caylus/Puerto Rico/Indonesia/etc flaw in that a new player will just get crushed by an experienced player. That’s the sign of a good game that will be hard pressed to reach 20 plays.
  • Masters of Venice also suffers from the “Struggle of Nations” problem where your first turn presents you with a tough option (in this case an auction) before you have an idea of what anything is worth. As compared to a game like Puerto Rico, where your choices expand during the game.

Tenative thumbs up.

Apparently Take it Easy smooth talked Carcassonne into having a few drinks and now, several years later, we have Cities. Cute kid.

Advertisements

Written by taogaming

September 1, 2009 at 5:38 pm

Posted in Reviews

Tagged with ,

4 Responses

Subscribe to comments with RSS.

  1. MoV does a decent job simulating supply and demand. Sure, some things feel ‘gamey’ in MoV. But I think I can justify some of those gamey mechanics (mainly to make it easier to memorize what actions do what to the market), if you see the players as the middle man between the wholesalers (mercato, the shipping offices, the docks) and the buyers (shops) who pay the premium price (which is double wholesale).

    Now why does the price go up no matter what happens at the Mercato? Well, any transaction (buy or sell) that goes on there, the shops will hear about, and will generate more interest from them…..so um…the money they are willing to spend on those resources goes up.

    That’s my story, and yes, I’m sticking to it.

    Rob

    September 2, 2009 at 10:01 am

  2. I like it when new players get crushed by experienced players. It means that there is depth, and a reason to keep playing.

    Alexfrog

    September 2, 2009 at 6:07 pm

  3. I agree with the sentiment, but its hard to get in a fun game of Caylus or Puerto Rico for that reason.

    Brian

    September 3, 2009 at 7:42 pm

  4. I agree with the sentiment, but its hard to get in a fun game of Caylus or Puerto Rico for that reason.

    Brian

    September 3, 2009 at 7:42 pm


Comments are closed.

%d bloggers like this: