The Tao of Gaming

Boardgames and lesser pursuits

BSG Balancing Variants

In a post on BGG I summarize some criticisms.

Early revealing is a weakness; not for the Cylons, for the game….

So my ‘ideal’ semi-cooperative game (like BSG or SoC) would:

  1. Give the traitor/cylons room to maneuver while hidden,
  2. Give all players tough decisions all the time,
  3. Speed up once the traitors are revealed

(There’s a lot more detail there).

Anyway, I’m watching the threads on my variant ideas and Alexfrog’s with great interest.


Written by taogaming

November 27, 2008 at 9:51 am

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