The Tao of Gaming

Boardgames and lesser pursuits

Terraforming Guild

Lest I be beset by Malevolent Lifeforms, let me just state that the Race expansion is a most welcome guest. We’re back to 3-6 games per session (just without tiles). Lots of new cards are getting discussed on BGG, the homeworlds, Alien Toy Shop, I see chatter about Improved Logistics … but nobody mentions the Terraforming Guild.

Terraforming Guild — 6 Dev. Phase III — Get a rebate after settling/conquering a world. Phase V — Produce on a Windfall world. 2 VPs per Windfall World, 2 VPs per Terraforming card (including this one).

From my (admittedly limited) expansion experience, T.G. is a harbinger of a huge score. A fair chunk of homeworlds really want a nice, sellable Windfall early, at which point, dropping the Guild becomes quite attractive. It provides very nice income, between the rebates and the additional leeching on a production strategy, it will usually pay for itself and then some. Like Mining Robots or Genetics Lab, developing this when someone else produces and getting a surprise windfall production is a Big Deal. Until now, Trade League was probably the frontrunner for “Development that, dropped at the right time, changes the game.” But the Trade League usually scores poorly. The Guild can hit double digits without much effort.
Worth paying attention to.

[And in the category of “Things I’d never thought I’d see” — New Sparta chucking New Galactic Order to play Imperium Lords and Galactic Imperium].

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Written by taogaming

November 9, 2008 at 10:25 am

2 Responses

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  1. Agreed. This is one of the 6s that will get a decent score with pretty much any tableau, but also has potential to score really big. (On which note, I’m not sure it needs to give points for itself. It’s good enough anyway.) The abilities, good though they are, are just icing on the cake.

    Kester Jarvis

    November 9, 2008 at 3:14 pm

  2. I think all of the new 6 developments have a significant impact on the game. In addition to the items you noted, this particular development is also a great facilitator to a speed-halo settle strategy. If you get a small military/contact specialists/replicant robots and a bunch of the smaller halo worlds its quite possible to fill your tableau up quickly and still win with a decent score. While before, you could try to quickly end the game in this manner, with the Terraforming Guild you can end it and actually pull out a win.

    doubtofbuddha

    November 13, 2008 at 11:41 am


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