The Tao of Gaming

Boardgames and lesser pursuits

Dominion, etc

Despite harping on the negatives, I’ve racked up 100 games online. BSW provides so much benefit for free, and costs the games companies another purchase. Dr. Pangloss knew what he was talking about! Or it may just be that I’ve gotten to play so few games in real life … only 19 games played, and Falling was four of them? Vhoja Moi!

Better luck next month!

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Written by taogaming

October 31, 2008 at 5:51 pm

7 Responses

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  1. I played a bit online last night. Spy seems miscosted to me, compared to the Laboratory. It’s almost as good a card drawer as Laboratory, able to filter through up to two cards, but it also lets you disrupt your opponent’s decks. For more efficient decks Laboratory is better, but as the game goes longer Spy gets better and better. I was chaining 4 or 5 in a row, leaving my opponent with VP cards and getting treasure or more actions for myself.

    frunk

    November 1, 2008 at 7:47 am

  2. Well, you can deathmatch against Jennifer S, who thinks it’s useless.

    Brian

    November 1, 2008 at 11:17 pm

  3. I think Jennifer’s played many more games than I have, so she could be right.

    frunk

    November 3, 2008 at 7:36 am

  4. I certainly don’t find spy useless, but neither do i feel it is undercosted. It does a fair amount for you: First, it’s a free-play card (+1 card, +1 action), second, it allows you to setup your next draw, so if you play it before your drawing cards, they are more effective, third, it allows you to (attempt to) muck up your opponents future draws.

    Each of these items is a small benefit, but getting all of them in one card makes for a pretty smart little package. Not useless, but certainly not worth more than the 4 cost it currently runs.

    David Fair

    November 3, 2008 at 7:56 am

  5. I certainly don’t find spy useless, but neither do i feel it is undercosted. It does a fair amount for you: First, it’s a free-play card (+1 card, +1 action), second, it allows you to setup your next draw, so if you play it before your drawing cards, they are more effective, third, it allows you to (attempt to) muck up your opponents future draws.

    Each of these items is a small benefit, but getting all of them in one card makes for a pretty smart little package. Not useless, but certainly not worth more than the 4 cost it currently runs.

    David Fair

    November 3, 2008 at 7:56 am

  6. One issue I haven’t seen mentioned is that both (all) players have exactly the same choices. Exploring the decision space of Dominion is fun (especially at BSW speed, where games don’t take long), but it won’t be too long before players are making virtually the same decisions.

    (Maybe this is different with 4p, where you might have more chance to take a different course. Most of my games have been 2p.)

    It doesn’t help that some card sets just aren’t that interesting. Sure, you could try to negotiate those (IRL), but would ten(+)(+) minutes of arguing about the game set-up really help this game?

    alexsim

    November 3, 2008 at 4:33 pm

  7. For me, the long-term question with Dominion is what happens once the basic fascination with efficient deck-building and tuning passes? Would a meta-game setup for experienced players, where they take turns (possibly in reverse order) nominating the 10 cards to be used, with the option, say, to claim one card type for exclusive use at the cost of passing your next two nominations work? Does this create good tension and lead to interesting setups? Does having some cards available to only some players lead to the “big moves” and thrusts and counter-thrusts in deck designs and play?

    Tom_Lehmann

    November 4, 2008 at 7:48 pm


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