The Tao of Gaming

Boardgames and lesser pursuits

More Shadows over Camelot

We played an 8 player game (using Sir Bediviere, the ‘expansion’ knight) and my variant.

First things first … 8 players does something weird where the player’s deck often has a handful of cards. This does weird things because players can toss Merlins wily-nily, and then just draw them back instantly. By the rules, this reshuffles both decks, which can make the evil deck unbalanced.

I think if you are going to play with 7 or 8, playing with the squire rule is helpful.

Anyway, as our game progressed, Arthur was in a position to finish a quest, traded, then announced he didn’t have the card he needed. After shock around the table, he ‘found’ the card. I considered this too blatantly stupid, but everyone else considered it a smoking gun. And they were right.

I keep trying to find the right combination of rules to nudge Camelot into greatness. But, since I don’t care for Werewolf, I doubt I’ll find it. But other people in my group like it quite well.

Written by taogaming

July 29, 2006 at 11:54 am

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