The Tao of Gaming

Boardgames and lesser pursuits

Twilight Struggle Initial Thoughts

GMT’s Twilight Struggle arrived in the mail today, so I broke it open. The rules are a breezy eight pages. I set up the example game and ran through a turn and change.

Twilight Struggle’s designers stated their goal of making this a 2-3 hour game, which appears correct. During the operation phase, resolving a play probably takes 10-20 seconds (apart from any deliberations). This reminds me of El Grande, rethemed. You spend operations to add influence (cubes) to a country. Each country has a stability, and if the difference in influence is equals or exceeds the stability, you control them. Some of the cards are scoring cards, and you look at the countries controlled in a region to score.

Components are chits (not cubes, but I may substitute them…) and the newer thicker map, which I hadn’t seen before. It’s actually disappointing, because it’s thick enough that it doesn’t want to lay flat, which was also the problem with the paper maps. I suppose I could back bend it, but I’ve already invested $10 in a poster holder.

Anyway, like all new games, I hope to play it soon (and actually may be able to).

Written by taogaming

January 5, 2006 at 9:01 pm

Posted in Reviews

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2 Responses

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  1. I appreciate reading your thoughts on Caylus. You always have interesting stuff to point out.

    jacob

    January 6, 2006 at 12:03 am

  2. “Dug” has some good thoughts on Twilight Struggle @ http://dugsreports.blogspot.com/.

    dave

    January 6, 2006 at 6:29 pm


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