Ginkgopolis
Clever enough, but unimpressive.
I’m honestly not sure why. It didn’t feel JASEy, despite the resource management and area control. It has new ideas. It doesn’t jell. Judging from the response I think a lot of people like it, but few love it.
On the other hand, we played with five and I suspect that’s highly chaotic. It might play much better with two or three. I think that gives you more control, and since the bulk of the points come from areas, and which tile is part of which area can change each round, our game was chaotic. Perhaps five is a mistake.
But the box lists 1-5, so it’s not my mistake. Opine I shall.
Rating – Indifferent

You’re sure playing a lot of Euros lately, Brian. Are you sure you’re feeling alright?
My buddy Ben (Chally on the Geek) is a big fan of Ginkgopolis and he says that you need to spend at least as much time developing your engine with the cards as you do worrying about majorities with the board play. There’s a lot of points to be had with the former and that aspect is much less chaotic. My reaction to my first game was much the same as yours, but he’s convinced me to play the game differently the next time I try it. So I’m withholding my final verdict until then.
huzonfirst
January 15, 2013 at 8:46 pm
Libel! My last 30 days shows no such “lot of Euros” …. http://twitter.com/TaoOfGaming/statuses/291577053248098304
taogaming
January 16, 2013 at 10:45 pm
Methinks thou doth protest too much.
Okay, maybe you’re just TALKING about a lot of Euros lately. Mostly negatively, so your street cred is upheld.
huzonfirst
January 17, 2013 at 10:39 am